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Sara Chidouin ([personal profile] samuraiwomen) wrote2021-06-07 11:30 pm

Yogen App



PLAYER INFORMATION
Name: Annie
Preferred pronoun(s): She/Her
Contact: Discord (memedoka#7459) or PM!
Permissions: Here


CHARACTER INFORMATION
Name: Sara Chidouin
Canon: Your Turn To Die (YTTD)
Canon point: Ambiguously at the end of 3-1B. The...Sou Route.
Age: 17
History: Here But a full game summery is also here: X

Personality:

Sara almost seems to be born to survive a killing game (and depending how lore turns out she may...actually have been raised specifically to participate in a killing game :< ). Dedicated, level headed, and quick on the uptake, Sara excels at jumping through hoops, solving puzzles and keeping calm even during the most stressful situations. When the Death Game began, several participants immediately identified Sara as a trustworthy ally, or potential candidate for the mastermind. She was elected a sort of de facto leader of the group. It appears quite easy for Sara to earn others trust, not that she is especially friendly or emotive, but she seems to have a genuine nature, and be a stable logical person.

However Sara is painfully, obviously, seventeen. Seventeen and trapped in a killing game with a mixture of adults and children who seem to immediately single her out and rely on her. Her more childish moments are quickly stomped out as she struggles to take charge and cope with the myriad of painful personal deaths the game brings, with her best friend being killed in the first chapter and Sara being helpless to stop it. While fairly confident in herself, the stress of being appointed leader is immense and she does not believe herself to be as competent as others believe her to be, but will succeed anyway for their sake. As the game progresses her mental state seems to decline dramatically. She frequently hallucinates her dead friend (until she can no longer remember him), has a panic attack in 3-A due to the stress of a puzzle and slips in paranoid moments of doubt where all she wishes to do is let everyone around her die so she can will. She usually excels at keeping her emotions behind a stony face but the rare slips in her internal monologue reveal a desperate scared girl who does not want to be here.

Sara is not very good at overcomplicated plots. Despite her situation in a killing game she decides to trust and try to work with as many people as possible and simply wait for betrayals to happen before reacting to them. Still, it becomes very clear that this mode of operation terrifies her and some part of her would sell out almost anyone in the game to escape, if given the option. However, Sara has always chosen the good of the group over her own desires, and earnestly does not want anyone to die, even if she struggles with her own fears. She...knows exactly what kind of person she could become and she doesn't want to be her.

With people she's close to, Sara seems to be a slightly rude and direct person. She enjoys playfully teasing people by poking them or insulting them. She favors a few close friends over a large group.

Powers/abilities:

[Physical Ability ] Sara has about average strength for an athletic girl her age. She is apparently quite skilled at kendo, taking it all throughout middle school and only stopping because her high school did not offer it as a club. When given a revolver in chapter one, she seems to pick up how to use it fairly quickly, and seems fairly confident

[Mental Ability ] This is where Sara excels. Nicknamed "Steelmind" or "The Godfather" by her fellow high schoolers, Sara is able to keep calm during high stress situations like life or death trials, Russian roulette, or other highly dangerous activities. She is also an extremely fast learner at most subjects with the exception of art.

[ 15.00% ] Out of a group of 20 death game participants, Sara had the highest likelihood of winning the killing game, with a whopping 15% to win. For comparison, the next highest scores were only a 12% - 9% chance of winning. She is...really good at these for some reason.

Questions:
✽ What does your character consider to be their top three strengths?

Her mental strength. Her kendo ability...and probably that she's cute.

✽ What do others consider to be your character's greatest weakness?

She does not emote much, and seems to have scary expressions when angry based on others comments. She is not a martyr and is desperate not to die, to the point of going as far as voting for a child in order to keep someone she deems more "important" alive (in certain endings she can also choose to sacrifice the entire group to escape). And while not naïve, she's not exactly a master of identifying manipulation or lies. If she notices something suspicious, it might be too late.

✽ What are your character's three greatest fears?

Dying. Losing her friends or family. And I think she's secretly very afraid of all the responsibility she's been given, even if she represses it.

✽ What would your character choose for a last meal?

Strawberry jam. Just jam like...out of the jar.

✽ Has your character ever killed? If so, how did that affect them? If not, how would it affect them?

She's never exactly picked up a knife and stabbed anyone, but she failed to save her best friend, her actions in the trials have lead to four peoples deaths (by voting), and she can try hype herself up to push someone into a spike pit during a minigame (but will not actually succeed). Her words in a moment of weakness also indirectly inspired someone to kill for her sake. Her survivors guilt is massive enough to use as a blunt weapon, and she has nightmares often.

✽ If your character was given one selfish wish (eg. must be applied to themselves and not affect others), what would it be?

To escape the killing game. (If its alone, so be it.)

Sample:

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